5e 2d8 Weapon

A Skeleton 5e is rarely worn more than the rotting remains of any clothing or shield that worn when killed. Weapons can be infused using a gem to change the ability score which modifies them. This weapon can be collapsed to reduce its size and increase its conceal-ability. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. Manufactured by Israeli Military Industries, the Desert Eagle is the king of large-frame, heavy-caliber autoloaders. up vote 14 down vote favorite 1. It deals 2d8 psychic damage on successful and has the finesse, light, and thrown properties (range 20/60). Infernal Calling is a spell that's available as of level 5, with a castingtime of 1 Minute for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks'. When I say "damage type" here, I'm grouping together all the disparate damage types in the 5e PHB, not just the literal elemental types. In addition, your claws are natural weapons, which you can use to make unarmed strikes. or range 30/120 ft. Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear. With a 16 in your wisdom, dealing 2d8+3 (if you cast it at 3rd level) as a bonus action is HUGE. Sawn-Off Widowmaker- Both barrels of the shotgun may be discharged at the same time, using both shells and doing 4d12 damage rather than 2d12. Hit Points. Melee Weapon Attack: +X to hit, reach 5 ft. (2d8 for critical hits). Table: Increased Damage by Size Old Damage 1 New Damage 1d2 : 1d3 1d3 : 1d4 1d4 : 1d6 1d6 : 1d8 1d8 : 2d6 1d10 : 2d8 2d6 : 3d6 2d8 : 3d8 Repeat the adjustment if the creature or object moves up more than one size category. Elemental refers to weapons that largely focus on a specific damage type. Hit: 13 (2d8 + 4) slashing damage. The sonic energy does not harm the wielder. Naturally you are going to fix it with a grand ritual, there is just one tiny problem. Type of feat Class Prerequisite Druid (Class Level 16) Required for None Specifics The character with this ability can take the shape of an elemental at will. Physical and mental perfection—that is the life goal of every monk. When the master reaches level 5 it is capable of sending itself into a rage, giving it higher strength and constitution for a limited duration. It gives you more damage on top of a normal weapon attack. Since Dungeons & Dragons ' Fifth Edition ruleset lends itself so well to different scenarios, I thought it was a bit of a layup. 2 When two types are given, the weapon is both types (Meaning the damage is divided between the two types) if the entry specifies "and," or either type (player's choice at time of attack) if the entry specifies "or. Davy Jones can grapple only one target and may only use. Manufactured by Israeli Military Industries, the Desert Eagle is the king of large-frame, heavy-caliber autoloaders. Due to D&D dice-rolling mechanics, the maximum upgrade is +5 for standard weapons, and +3 for infused weapons. Unicorns live in charming forests. 5 for damage, neither of which is out of line for d20 Modern or 5e. However, normal weapons do no damage to a coffer corpse and on the next round on their turn, they rise and continue to attack. This modification adapts a weapon to use a more common, but less powerful caliber of bullet. March 2, 2020 Walter Wertz Gaming, Table Top 0. Hit Points. Hit: X (3d12 + 7) bludgeoning damage, and the target is grappled (escape DC X). The average is the same, so it's up to you. You can either just deal 13 damage, or you can roll for it (but not both). Light, Finesse Cestus 5 sp 1d4 bludgeoning 1/2 lb. Thus a longsword of glass would be 2d8 when wielded with one hand or 2d10 when wielded with two. Our Crit damage looks like: 10d8 (smite) + 2d8 (weapon) + 4 (stat) + 10 (SharpShooter) = 68 average damage. , one target. 5E/PF but is completely relevant to 5E. Dungeons And Dragons Unicorn 5e is holy creatures known for their curing and clarity, known from a nightmare to a nightmare, and they are very fewer in selection. Weapon and Armor Proficiency A dwarven defender is proficient with all simple and martial weapons , all types of armor, and shields. Armor: None Weapons: simple melee. this damage increases with level 10th, 3d10 16th, 3d12. Giant Poisonous Snake Medium beast, unaligned Armor Class 14 Hit Points 11 (2d8 + 2) Speed 30 ft. Actions Greataxe Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: X (2d8 + 7) slashing damage or X (2d10 + 7) slashing damage if used with two hands. Hit: 14 (2d8 + 6) piercing damage plus 3 (1d6) lightning damage. Manufactured by Israeli Military Industries, the Desert Eagle is the king of large-frame, heavy-caliber autoloaders. , one target. However, normal weapons do no damage to a coffer corpse and on the next round on their turn, they rise and continue to attack. The spirit of Travel is shared by merchants, adventurers, and vagabonds alike. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 15). Greatswords break if you roll 6 in the first two dice (ordinarily, you roll 4d6 when you crit with a greatsword). When the master reaches level 5 it is capable of sending itself into a rage, giving it higher strength and constitution for a limited duration. For me, there are five categories of magic weapon: Elemental, Scavenged, Cultural, Archetypal, and Purposeful. Weapon Categories: Weapons fall into subgroups that indicate how a given weapon deals damage. A thundering weapon deals an extra 1d8 points of sonic damage on a successful critical hit. The next most lethal is the great axe at 6. 2 When two types are given, the weapon is both types (Meaning the damage is divided between the two types) if the entry specifies "and," or either type (player's choice at time of attack) if the entry specifies "or. , one target. Hit: 13 (2d8 + 4) piercing damage. Weapon (warhammer), very rare (requires attunement by a dwarf) You gain a +3 bonus to attack and damage rolls made with this magic weapon. Unicorn 5e in fifth edition Dungeons & Dragons are holy mortals known for their soothing and clarity. Armor: None Weapons: simple melee. ; Evil Outsider Bane 2 Evil Outsider Bane 2: This weapon. This Unicorn D&D, related to horses, is an astronomical creature that roams the places of sylvan, its white typetwinkling like starlight. Until the spell ends, the weapon emits bright light in a 30—foot radius and dim light for an additional 30 feet. For example 2d8+4; There is no mixed damage in D&D 5e, different types of damage in the same attack are concatenated. Weapon Damage Statistics. Hit: 11 (2d8 + 2) piercing damage. The extra damage increases to 2d8 when you reach 17th level in this class. 5 where one could make anything from a pseudonatural cat to an advanced mighty dire half-fiendish tarrasque. On failure, the creature takes 14 (2d8+5) psychic damage plus 14 (2d8+5) radiant damage, and the target is stunned until the end of its next turn or half as much damage on a successful save. Available shapes include air, earth. Tail: Melee Weapon Attack: +11 to hit, reach 15 ft. This modification adapts a weapon to use a more powerful, though less common caliber of bullet. Hit Points. 1d4 1d6 (or 2d4) 1d6 1d8 (or 2d6) 1d8 1d10 (or 2d8) 1d10 1d12 (or 2d10) 1d12 2d8 (or 2d12) If an attack inflicts more than one die of damage, increase the 5E damage die by that number. Game Thread Lesson Two: Don't Let Your Past Defeat You Star Wars: Escape from Order 66. Naturally you are going to fix it with a grand ritual, there is just one tiny problem. At the end, you will get the option to select only some results to generate our own PDF (spellbook) or to print cards on Magic format. Also included are Primitive Weapons. , one creature. , one target. Hit: 11 (2d8 + 2) piercing damage. Additionally, the target begins to bleed profusely. Relentless (Recharges after a Short or Long Rest): Suppose, the boar dnd 5e monster takes either 7 damage or else less than to that would be reduced it to 0 hit points, and of course it is reduced to 1 hit point instead. They had no other special abilities or talents not even guards or chieftains. , passive Perception 14 Languages Draconic Challenge 2 (450 XP). You'll be happy to know that the two handed sword, erm greatsword, is the most damaging basic weapon in the game. Special Weapons. Free delivery on millions of items with Prime. Hit: X (2d8 + 7) slashing damage or X (2d10 + 7) slashing damage if used with two hands. Tusk: By having its tusk attack it can make a Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 9 (2d6 + 2) piercing damage in a melee or 5 (1d6 + 2) piercing damage at range. Angelic Weapons. Hit: 13 (2d8 + 4) slashing damage. The version on Table: Ranged Weapons fires the massive. Attributes Of Minotaur Monster DnD 5E. Weapon Choices When a new character is created, that characters receives a number of weapon proficiency slots as shown in the table below. Thus a longsword of glass would be 2d8 when wielded with one hand or 2d10 when wielded with two. School transmutation; Level druid 4, ranger 3. Since Dungeons & Dragons ' Fifth Edition ruleset lends itself so well to different scenarios, I thought it was a bit of a layup. If a creature starts its turn within 30 ft. I'm unfamiliar with 3. You can cause the object to glow red-hot and when you cast the heat metal artificer spell any creature in physical contact with the object takes 2d8 fire damage. Limbering or unlimbering a musket is an Action. Actions Multiattack: The ettin makes two attacks: one with its battleaxe and one with its morningstar. Sawn-Off Widowmaker- Both barrels of the shotgun may be discharged at the same time, using both shells and doing 4d12 damage rather than 2d12. Additionally, I have included 4 new equipment packs. Over 130 weapon upgrades, to make your weapon as unique as your character. Ripper- If used without ammunition, it functions as if it were a club. The spirit of Travel is shared by merchants, adventurers, and vagabonds alike. Hit: (1d6 + 2) piercing damage. When you reach 14th level, the extra psychic damage increases to 2d8. Yautja Naginata | 1d10 DMG | X3 Crit | Reach Weapon | Piercing or Slashing. Ranged Weapon Attack: +3 to hit, range 80 ft. Hit: X (2d8 + 7) slashing damage or X (2d10 + 7) slashing damage if used with two hands. Hit: 11 (2d6 + 4) slashing damage. [3D6 + 1], [STR ATK - 2], [WIS SAVE + 3]: Adds a modifier to the given values. Str 25, Dex 14, Con 19, Int 3, Wis 11, Cha 18 Damage Immunities necrotic, poison Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks not made of silver Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned. You imbue a weapon you touch with holy power. additionally, once you use the sword to attack a target that's in dim light or darkness, you create the attack roll with advantage. "Scars" used under licen. Unicorn can look like any type, and even some look more goat-like with 'goat bushes. Unarmed attacks, and natural weapons are considered Light Simple Weapons in which all characters are Proficient. Hit: 11 (2d8 + 2) piercing damage. Generate combat encounters with a filterable selection of enemies. [DEX 2D8]: Calculates the damage roll for a dexterity-based attack with damage dice 2d8. Like I said, it's going to be the main weapon of a Tuxedo cat who starts with a custom feat called "Polydactyly. 18 max score. Hit Points. This artificer spell helps to choose a manufactured metal object such as a metal weapon or medium metal armor which you can see within range. [PH:218] [MME:21]A war pick has high crits, dealing an extra 1d8 damage at levels 1-10, 2d8 damage at levels 11-20, or 3d8 damage at level 21-30, on a critical hit. As the DM you can direct your players to this page or print out a copy for each player, then walk the group through the steps of character creation—providing them with all the extra details. Hit Dice: 1d12 per Soul Mage level Hit Points at 1st Level: 12 + Constitution modifier Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Soul Mage level after 1st Proficiencies. If a creature starts its turn within 30 ft. Weapon Mastery by Ron Murphy. Melee Weapon Attack: +X to hit, reach 5 ft. , one target. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. In the weapon damaged type where you would normally enter slashing, instead type: slashing plus [[2d8]] radiant. Calculates the save DC vs the monster's wisdom. Sting: By this attack this monster can make a Melee Weapon Attack: +8 to hit, reach 10 ft. 2d8+2X+4 versus. Hit: X (2d8 + 7) slashing damage or X (2d10 + 7) slashing damage if used with two hands. Pincer Weapon (trident),very rare (requires attunement) This trident grants a +2 bonus to attack and damage rolls. Combined with its strange, keening wail, this horrifying display is enough to paralyze prey and send formidable opponents running. Attributes Of Minotaur Monster DnD 5E. Javelin Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. On a hit, the target suffers the attack's normal effects, and bleed causes the target an additional 2d8 necrotic damage. or range 30/120 ft. Tabaxi Traits. 5e - Warlocks: Pact of the Blade vs. 5e - Firearms of the Realms. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 9 (2d8) acid damage. Welcome to the second post for Warhammer 40k D&D 5E Hack, my (what was originally meant to be rather quick) exploration into how we can bring the darkness of the far future into the d20 world. Additionally, the target begins to bleed profusely. Relentless (Recharges after a Short or Long Rest): Suppose, the boar dnd 5e monster takes either 7 damage or else less than to that would be reduced it to 0 hit points, and of course it is reduced to 1 hit point instead. If it is Large or smaller, it is also grappled (Escape DC 17). damage increases by 2d8 at 5th, 11th, and. Just say the BS can forge him a weapon that deals 2d6 bludgeoning or 1d12 slashing. Gore: By also using this this action it can make a Melee Weapon Attack: +6 to hit, reach 5 ft. With a 16 in your wisdom, dealing 2d8+3 (if you cast it at 3rd level) as a bonus action is HUGE. , one target. 5e - Firearms of the Realms. It counts as an easy melee weapon with which you’re proficient. Armor: None Weapons: simple melee. Special, two-handed Broken Sword 5 sp 1d4 Piercing 1 lb. If you don’t know what is an acolyte in d&d backgrounds then read this. Hit: (1d6 + 2) piercing damage. Traits Two Heads: The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Javelin: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. In addition, the elemental can enter a hostile creature’s space and stop there. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. 5 where one could make anything from a pseudonatural cat to an advanced mighty dire half-fiendish tarrasque. Weapons primarily deal damage, and some have additional special properties. Shock and Awe - Twin Punching Daggers (katar) - Magic Weapons As you might be able to guess, this weapon set was made for a monk who wanted to have special punching daggers. Also it can Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and even its target must make be succeeded on a DC 14 Constitution saving throw or else it must become Poisoned for 1 minute. , climb 40 ft. Let me know wha You could even be adventurous and say those 2d8 weapons instead do 3d4. Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. Gaze of Orcus. Davy Jones can grapple only one target and may only use. Hit: 13 (2d8 + 4) piercing damage. SA: 2 Attacks per Attack action with melee weapon. 2 When two types are given, the weapon is both types (Meaning the damage is divided between the two types) if the entry specifies "and," or either type (player's choice at time of attack) if the entry specifies "or. Combined with its strange, keening wail, this horrifying display is enough to paralyze prey and send formidable opponents running. (Since 5e starts players off a little weaker than I'd like, that's not killer for me. In 5e, at least, a 1st level fighter is going to start with at least 10 HP, and you get a DEX bonus to the 1d6 or 1d8 base damage of a short or longbow, respectively. They can arise in any shade, but most ordinary is white. Orc from 5e SRD. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon's Misfire score, the weapon misfires. Here are the stats, but it is up to the DM if we can find and use them. Military and police units use powered saws to cut through fences and open doors. The Gunslinger was initially adjusted from the Pathfinder RPG when the Critical Roll webcast relocated from Pathfinder …. Attributes Of Minotaur Monster DnD 5E. Slashing Player's Handbook Flail, heavy 15 gp 1d8 1d10 19-20/x2 - 20 lb. Greatswords break if you roll 6 in the first two dice (ordinarily, you roll 4d6 when you crit with a greatsword). On a hit, the target suffers the attack's normal effects, and bleed causes the target an additional 2d8 necrotic damage. In addition, weapon attacks made with it deal an extra 2d8 radiant damage on a hit. , one target. Cloak of Baalzebul. Hit: 13 (2d8 + 4) piercing damage. Gaze of Orcus. Hit: 6 (1d6 + 3) piercing damage. This supplement for 5e clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 7 pages of content, so let's take a look! Of all components of any iteration of D&D, weapons are ultimately the most underdeveloped component, at least regarding the impact they have on gameplay. If the weapon isn't already a magic weapon, it becomes one for the duration. drop the weapon or throw it, the weapon dissipates and reappears in your hand at the end of your turn. Over 130 weapon upgrades, to make your weapon as unique as your character. , one target. If I might suggest you could make the "Glass" weapon a template (similar to weapons of wounding) that could be applied to any bladed weapon that doubles the damage die for that type of weapon. The weapons are Fire Breath and sleep breath. As long as you are attuned to it, you can speak and write Abyssal. Starting from 1st level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal thunder damage to the target, in addition to the weapon's damage. However, normal weapons do no damage to a coffer corpse and on the next round on their turn, they rise and continue to attack. Gore: By also using this this action it can make a Melee Weapon Attack: +6 to hit, reach 5 ft. At the end, you will get the option to select only some results to generate our own PDF (spellbook) or to print cards on Magic format. +2d8 ×2d6 Half-breed Dragonborn, revenant Str +1, Cha +1, Con +1 • Draconic Ancestry • Breath Weapon (necrotic) • Damage Resistance (necrotic) • Relentless Nature: Draconic — 30 UAGH: 5′6″ 175 lb. instead of the +2d8 given from 2° level Charged Smite (this last one is also present in the legendary version of the weapon). The weapon must have the two-handed or versatile property for Sephiroth to gain this benefit. Until the spell ends, the weapon emits bright light in a 30—foot radius and dim light for an additional 30 feet. , swim 30ft. Weapon Mastery by Ron Murphy. At level 8 they can pick up the new Shadow Blade spell; the 2d8 damage on that weapon and the advantage in darkness/dim light lets TWF stay competitive past level 11 when Extra Attack gets upgraded. It counts as an easy melee weapon with which you're proficient. 5 and previous editions, but I know that they were included and wielding large w. Hit: 13 (2d8 + 4) piercing damage. STR 10 (+0) DEX 18 (+4) CON 13 (+1) INT 2 (-4) WIS 10 (+0) CHA 3 (-4) Skills. Morningstar: Melee Weapon Attack: +4 to hit, reach 5 ft. , climb 40 ft. As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. , one target. Gore: By also using this this action it can make a Melee Weapon Attack: +6 to hit, reach 5 ft. Relentless (Recharges after a Short or Long Rest): Suppose, the boar dnd 5e monster takes either 7 damage or else less than to that would be reduced it to 0 hit points, and of course it is reduced to 1 hit point instead. Among them were Booming Blade and Green-Flame Blade, which notably combine casting a spell and swinging a weapon. Weapons with multiple dice are multiplied in a. Which needs a feat in 3e and 5e (and I forget how it works in 4e) For 5e it's still a little much - if he had polearm master and extra attack 1d8 time three is the same average damage as 1d10 times two plus 1d4, but this would be front-loaded. Weapons Weapon Categories. The Monk (Unchained) is a class in Pathfinder: Kingmaker. Thus a longsword of glass would be 2d8 when wielded with one hand or 2d10 when wielded with two. D&D 5e Statblock Generator Calculates the damage roll for a dexterity-based attack with damage dice 2d8. Physical and mental perfection—that is the life goal of every monk. With plenty of 5e experience, My main concern was adapting the feel and personality of each weapon from Bloodborne into the these 5e versions, but interesting for many different playstyles and many types of characters. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour. up vote 14 down vote favorite 1. Whether you favor a longsword or a longbow, your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring. When you successfully hit a creature within 5ft of you, you can use your bonus action to cause the claws at the end of the trident to tighten painfully. Re: Best blood hunter weapon style? And as a Profane Soul, you can stack Hex on top of Blood Rites. They had no other special abilities or talents not even guards or chieftains. Lennithon makes three attacks: one with his bite, and two with his claws. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. Javelin : By using this javelin it can make a Melee or a Ranged Weapon Attack: +4 to hit, reach 5 ft. Gore: A minotaur may use his horns as natural weapons to make a gore attack, dealing 1d6 points of damage plus the minotaur's Strength modifier. If the weapon isn’t already a magic weapon, it becomes one for the duration. You can either just deal 13 damage, or you can roll for it (but not both). If the weapon is not fired for an entire turn, roll 1d8. Hit: 4 (1d6 + 1) slashing damage. Starting from 1st level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal thunder damage to the target, in addition to the weapon's damage. or range 30/120 ft. Hit: 13 (2d8+4) piercing damage. If the target is a celestial or devil, this extra damage increases to 2d8. In 5e, at least, a 1st level fighter is going to start with at least 10 HP, and you get a DEX bonus to the 1d6 or 1d8 base damage of a short or longbow, respectively. Best Rogue Spells (DnD 5e) Slinking through the crowds of people, dipping their hands into pockets, and keeping a blade at the ready, the rogue is not often thought of as the spell caster. You can cause the object to glow red-hot and when you cast the heat metal artificer spell any creature in physical contact with the object takes 2d8 fire damage. Desert Eagle. [WIS SAVE]: Calculates the save DC vs the monster's wisdom. 56mm, clip/belt 15 2D8 130 yards burst 30/200 11 NA 99 present EXPLOSIVES, HEAVY WEAPONS, MISC. The main aspect of any Jedi is the lightsaber and luckily for us 5E has a weapon like the lightsaber. Available shapes include air, earth. , climb 40 ft. Also it can Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and even its target must make be succeeded on a DC 14 Constitution saving throw or else it must become Poisoned for 1 minute. All characters, not just fighters, can learn to use weapon mastery. , one target. On a critical it turns into 6d4 doing an average of 15 damage plus any modifiers. See our Booming Blade 5E Guide for more!. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. This list of homebrew content includes martial ranged weapons made on D&D Wiki for 5e, but excludes magic weapons, anachronistic weapons such as firearms, and any pages with maintenance templates. These categories pertain to what training is needed to become proficient in a weapon's use (simple, martial, or exotic), the weapon's usefulness either in close combat (melee) or at a distance (ranged, which includes both thrown and projectile weapons), its relative encumbrance (light, one-handed. Third, choose Shield and a weapon Class Features. A masterwork weapon is a finely crafted version of a normal weapon. I suggest adding it after the damage type. The knight makes two melee attacks. Hit: 9 (2d6 + 2) piercing damage in a melee or 5 (1d6 + 2) piercing damage at range. 5 and previous editions, but I know that they were included and wielding large w. 2 When two types are given, the weapon is both types (Meaning the damage is divided between the two types) if the entry specifies "and," or either type (player's choice at time of attack) if the entry specifies "or. If the target is a celestial or devil, this extra damage increases to 2d8. March 2, 2020 Walter Wertz Gaming, Table Top 0. , one target. All creatures other than undead and fiends that start their turn within 30 feet of the bodak take 9 (2d8) necrotic damage. Greatswords break if you roll 6 in the first two dice (ordinarily, you roll 4d6 when you crit with a greatsword). You could use a lower array such as 14, 12, 12, 11, 10, 8 and give and extra +2 when they reach level 4 and are older. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Orc from 5e SRD. A Small weapon weighs half as much, and a Large weapon weighs twice as much. Melee Weapons Bayonet: 5gp, d8, piercing, 2-handed (on musket) - add to musket as an action, prevents firing. As a Soul Mage you gain the following class features. Gained at 8th level. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. 5 and previous editions, but I know that they were included and wielding large w. In addition, creatures have disadvantage on attempts to break free of the farastu's grapples. Hit: X (3d12 + 7) bludgeoning damage, and the target is grappled (escape DC X). Thus a longsword of glass would be 2d8 when wielded with one hand or 2d10 when wielded with two. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each S pell Level higher than 1st, to a maximum of 5d8. 149 is rather small —even 4e had a longer list. The Ultimate DND Fighter 5e Class Guide for Dungeons and Dragons Fifth Edition What class should I play in Dungeons and Dragons? What's a great class for a beginner in Dungeons and Dragons 5e? What's the best build for fighters in 5e? Read below for the best guide on the fighter class in DND5E. Bloodborne 5e A Homebrew Supplement for Dungeons and Dragons: 5th Dragons. Goodbye Fair Blade! Roll an Strength / Athletics check DC 15, or your weapon flies d12 feet out of your hand in a random direction. “Starting at 2nd Level when you hit a creature with a melee weapon a ttack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. Fallout is the sole intellectual property of Bethesda Softworks. Relentless (Recharges after a Short or Long Rest): Suppose, the boar dnd 5e monster takes either 7 damage or else less than to that would be reduced it to 0 hit points, and of course it is reduced to 1 hit point instead. Here are the stats, but it is up to the DM if we can find and use them. Musket: 150gp, range 40'/120', misfire 1 in 20, damage 2d8. Hit: 13 (2d8 + 4) piercing damage. Traits Two Heads: The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Game Thread Lesson Two: Don't Let Your Past Defeat You Star Wars: Escape from Order 66. Senses passive Perception 10. Military and police units use powered saws to cut through fences and open doors. It counts as an easy melee weapon with which you’re proficient. , one target. 4 = This weapon inflicts double damage against charging creatures of L or greater size. D&D 5e is way simpler in that aspect: if you're a halfling, you wouldn't want to use heavy weapons in most circumstances, which is pretty intuitive. Ranged Weapon Attack: +4 to hit, reach 80/320 ft. The weapon deals one less dice of damage than normal, but the size of the remaining die is increased to the next highest size (for instance 2d6 becomes 1d8, or 2d8 becomes 1d10). Other alternatives are making it an insanity, disease, or curse. Sting: By this attack this monster can make a Melee Weapon Attack: +8 to hit, reach 10 ft. You are stuck elsewhere. Clerics of deities who are associated with a particular weapon (as St. There's just no reason to hand him 2d8 or 1d6+1d8 just because he asks for it. A player could substitute for another maneuver with the same damage benefit. Check out that last post for: general rules Corruption ability score new skills a hit selection system races character…. Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master. The transformation as a duration of 1 hour per class level. For the definitions of "martial" and "ranged" in this context, see 5e SRD:Weapon Categories. Hit: 13 (2d8 + 4) piercing damage. However, normal weapons do no damage to a coffer corpse and on the next round on their turn, they rise and continue to attack. Unicorn can look like any type, and even some look more goat-like with ‘goat bushes. Melee Weapon Attack: +X to hit, reach 5 ft. As a Soul Mage you gain the following class features. However, the ammo capacity of a fusion cell loaded into the weapon is doubled (for instance, if the weapon can normally fire 30 rounds it can instead fire 60). With plenty of 5e experience, My main concern was adapting the feel and personality of each weapon from Bloodborne into the these 5e versions, but interesting for many different playstyles and many types of characters. Any attack is a critical hit on a natural 20 on the die. , one target, Hit: 6 (1d6 + 6) slashing damage. You can’t add the masterwork quality to a weapon after it is created; it must be crafted as a masterwork weapon (see the Craft). The target must make a dc on a failed save, or half as much damage on a successful one If the. Hit: X (3d12 + 7) bludgeoning damage, and the target is grappled (escape DC X). See Critical Hits for information. War Spear or Longsword ATT +4/d8+2; 2 javelins ATT +4/d6+2 range 30'/90'. Sting: By this attack this monster can make a Melee Weapon Attack: +8 to hit, reach 10 ft. Consequently, I started studying and looking into it. SA: 2 Attacks per Attack action with melee weapon. Dwarven Thrower, level (). , one target. Javelin: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. Doing so gives you advant. Hit: 9 (1d12 + 3) slashing damage. , one target. The weapon must have the two-handed or versatile property for you to gain this benefit. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack. As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. 5 and previous editions, but I know that they were included and wielding large w. Shocking Burst and Sonic Weapon Edit. Javelin Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. " So realism has been so far tossed out the door that it need not apply. Available shapes include air, earth. Ranged Weapon Attack: +4 to hit, reach 80/320 ft. A few features (e. If it is Large or smaller, it is also grappled (Escape DC 17). Hit: X (3d12 + 7) bludgeoning damage, and the target is grappled (escape DC X). All bows are composite bows. In the weapon damaged type where you would normally enter slashing, instead type: slashing plus [[2d8]] radiant. Taking it further. Melee Weapon Attack: +7 to hit, reach 5 ft. FN Minimi, 5. The weapon must have the two-handed or versatile property for you to gain this benefit. [3D6 + 1], [STR ATK - 2], [WIS SAVE + 3]: Adds a modifier to the given values. The Damage columns give the damage dealt by the weapon on. See also: Simple Weapons (Ranged) Simple Weapons include weapons that require no special training to use. Weapon (staff), legendary (requires attunement by a paladin) You gain a +3 bonus to attack and damage rolls made with this magic weapon. Hit: 7 (1d6+4) slashing damage. Same as Shocking Burst, with an added 1d8 Sonic Damage (for a total of 2d8, plus 2d8 on critical hits). 3 Reactions1 Attributes Of Marilith Monster Traits Magic Resistance: Basically, the Marilith Monster has an advantage on the saving throw against to the spells and also the other magical effects. Hit: X (3d12 + 7) bludgeoning damage, and the target is grappled (escape DC X). I hope you enjoyed these Gnomish Industrial Weapons for D&D 5e, I know I did. Just say the BS can forge him a weapon that deals 2d6 bludgeoning or 1d12 slashing. 3 = This weapon inflicts double damage when firmly set to receive a charge. So from that perspective, 2d6 (ish) or 2d8 for a pistol is the equivalent, on the average of 1d6+3. Unarmed attacks, and natural weapons are considered Light Simple Weapons in which all characters are Proficient. At 8th level, you gain the ability to infuse your weapon strikes with psychic energy borrowed from the citizens of your city. And that's that. If the weapon isn't already a magic weapon, it becomes one […]. A swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from the behir’s gizzard. Ranged Weapon Attack: +4 to hit, reach 80/320 ft. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd. 5e flying travel 5e flying travel. As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. This Unicorn D&D, related to horses, is an astronomical creature that roams the places of sylvan, its white typetwinkling like starlight. Weapon (any firearm that deals piercing damage), common. (See Infusion table. Thus a longsword of glass would be 2d8 when wielded with one hand or 2d10 when wielded with two. 5e Siege Weapons Dmg 11/11/2019 So add Thrown Weapons into the 'Range Weapons as well DMG came out after the Players handbook so the Siege Weapons was not in the Players handbook, but has Weapon written into the Siege Weapons description We use the Weapon Master Feat to add Siege Weapons Ballista is a massive Crossbow. Which needs a feat in 3e and 5e (and I forget how it works in 4e) For 5e it's still a little much - if he had polearm master and extra attack 1d8 time three is the same average damage as 1d10 times two plus 1d4, but this would be front-loaded. I publish new posts each Tuesday, and in the meantime, I post original D&D memes daily over on my site's Facebook Page and Twitter. Whether you hit or miss, each creature within 10 feet of the target must make a Dexterity saving throw. As long as you are attuned to it, you can speak and write Abyssal. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. or range 30/120 ft. , one target. Weapons with multiple dice are multiplied in a. Challenge 1/8 (25 XP). Combined with its strange, keening wail, this horrifying display is enough to paralyze prey and send formidable opponents running. Our normal damage looks like: 1d8 (weapon) + 4 (stat) + 10 (SharpShooter) = 18. Melee Weapon Attack: +X to hit, reach 5 ft. Naturally you are going to fix it with a grand ritual, there is just one tiny problem. Unicorns live in charming forests. Booming Blade 5E Guide | Attributes, Pros, Cons, and Uses Booming Blade 5E Guide | Attributes, Pros, Cons, and Uses. Hit: 7 (1d6+4) slashing damage. Javelin : By using this javelin it can make a Melee or a Ranged Weapon Attack: +4 to hit, reach 5 ft. LOMAR Soldier of Lomar: AC 17 (scale coat & shield) or AC 19 (bronze cuirass & shield) HP 32 PB +2 CR 1 ST +2 DE +1 CO +1 IN +0 WI +1 CH +0 Sk: Athletics +4 PP 11. Hit: X (2d8 + 7) slashing damage or X (2d10 + 7) slashing damage if used with two hands. 5e - Warlocks: Pact of the Blade vs. Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master. Fearful Rise. Dnd Unicorns are sacred creatures. or range 30/120 ft. Third, choose Shield and a weapon Class Features. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd. Weapons Weapon Categories. Languages: You can speak, read, and write Common, and Feline. DESCRIPTION. , one target. There's just no reason to hand him 2d8 or 1d6+1d8 just because he asks for it. Just say the BS can forge him a weapon that deals 2d6 bludgeoning or 1d12 slashing. Melee Weapon Attack: +X to hit, reach 10 ft. This list of homebrew content includes martial ranged weapons made on D&D Wiki for 5e, but excludes magic weapons, anachronistic weapons such as firearms, and any pages with maintenance templates. Hit: 13 (2d8 + 4) piercing damage. The two categories are simple and martial. War Spear or Longsword ATT +4/d8+2; 2 javelins ATT +4/d6+2 range 30'/90'. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each S pell Level higher than 1st, to a maximum of 5d8. Relentless (Recharges after a Short or Long Rest): Suppose, the boar dnd 5e monster takes either 7 damage or else less than to that would be reduced it to 0 hit points, and of course it is reduced to 1 hit point instead. Other alternatives are making it an insanity, disease, or curse. Doing so gives you advant. Ranged Weapon Attack: +3 to hit, range 80 ft. SA: 2 Attacks per Attack action with melee weapon. DnD 5e - Melee Cantrips vs. This artificer spell helps to choose a manufactured metal object such as a metal weapon or medium metal armor which you can see within range. At the 5th level, Shock Weapon adds 1d8 Electrical plus an extra 2d8 on critical hits for 20 rounds. Hit Dice: 1d12 per Soul Mage level Hit Points at 1st Level: 12 + Constitution modifier Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Soul Mage level after 1st Proficiencies. Javelin : By using this javelin it can make a Melee or a Ranged Weapon Attack: +4 to hit, reach 5 ft. Range touch Targets creature touched Duration 1 minute/level Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless). You could use a lower array such as 14, 12, 12, 11, 10, 8 and give and extra +2 when they reach level 4 and are older. Sting: By this attack this monster can make a Melee Weapon Attack: +8 to hit, reach 10 ft. Bite: Melee Weapon Attack: +5 to hit, reach 5 ft. The extra damage increases to 2d8 when you reach 17th level in this class. Melee Weapon Attack: +7 to hit, reach 5 ft. , climb 40 ft. , one target. A Skeleton 5e is rarely worn more than the rotting remains of any clothing or shield that worn when killed. These categories pertain to what training is needed to become proficient in a weapon's use (simple, martial, or exotic), the weapon's usefulness either in close combat (melee) or at a distance (ranged, which includes both thrown and projectile weapons), its relative encumbrance (light, one-handed. Gaze of Orcus. So let's pretend I said long sword Today is my day for oversights. To qualify for multiclassing into the Gunslinger class, you must meet these prerequisites: Dexterity 13 and Charisma 13. Due to D&D dice-rolling mechanics, the maximum upgrade is +5 for standard weapons, and +3 for infused weapons. You imbue a weapon you touch with holy power. 5e - Firearms of the Realms. Magic Weapons: This marilith’s monster weapon attacks which are magical. What you could do is create a magical weapon that does 1d12+1d4 and give it to him as a cool quest reward, but no blacksmith should be able to make a 2d8 weapon that a medium creature can use. Just say the BS can forge him a weapon that deals 2d6 bludgeoning or 1d12 slashing. Pincer Weapon (trident),very rare (requires attunement) This trident grants a +2 bonus to attack and damage rolls. Thus a longsword of glass would be 2d8 when wielded with one hand or 2d10 when wielded with two. Weapons Weapon Categories. Booming Blade 5E Guide | Attributes, Pros, Cons, and Uses Booming Blade 5E Guide | Attributes, Pros, Cons, and Uses. Let me know wha You could even be adventurous and say those 2d8 weapons instead do 3d4. If I might suggest you could make the "Glass" weapon a template (similar to weapons of wounding) that could be applied to any bladed weapon that doubles the damage die for that type of weapon. Type: Tabaxi are humanoids with the feline subtypes. SA: 2 Attacks per Attack action with melee weapon. The Skeletons 5e does not have their communities or cultures. It gives you more damage on top of a normal weapon attack. , one target. War Spear or Longsword ATT +4/d8+2; 2 javelins ATT +4/d6+2 range 30'/90'. The bodak can emit or suppress this aura using a bonus action. The next time you hit with a melee weapon attack during this spell's duration, your attack deals an extra 1d6 psychic damage. For example, 2d4 should become 2d6 (or 3d4). Hit Dice: 1d12 per Soul Mage level Hit Points at 1st Level: 12 + Constitution modifier Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Soul Mage level after 1st Proficiencies. Str 25, Dex 14, Con 19, Int 3, Wis 11, Cha 18 Damage Immunities necrotic, poison Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks not made of silver Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned. You must have one free hand to reload a firearm. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack. ) Weapons can be upgrading using Titanite. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. Immediately after the attack, the weapon flies back to your hand. Whether you favor a longsword or a longbow, your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring. The version on Table: Ranged Weapons fires the massive. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range. Also it can Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and even its target must make be succeeded on a DC 14 Constitution saving throw or else it must become Poisoned for 1 minute. Additionally, the target begins to bleed profusely. You imbue a weapon you touch with holy power. Gore: By also using this this action it can make a Melee Weapon Attack: +6 to hit, reach 5 ft. 4 = This weapon inflicts double damage against charging creatures of L or greater size. [WIS SAVE]: Calculates the save DC vs the monster's wisdom. With the new Elemental Evil Player's Companion released awhile ago, Goliaths were added to 5e. At 8th level, you gain the ability to infuse your weapon strikes with acid energy - a gift from your deity. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 9 on page 446, but they're summarized here, followed by the rules for weapons and dozens of weapon choices. For the definitions of "martial" and "ranged" in this context, see 5e SRD:Weapon Categories. up vote 14 down vote favorite 1. Str 25, Dex 14, Con 19, Int 3, Wis 11, Cha 18 Damage Immunities necrotic, poison Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks not made of silver Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned. The 5e Skeletons are re-animated bodies of humanoids and entirely decomposed. Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master. Gained at 8th level. It may be used once per day at the sixteenth level, twice per day at the eighteenth level, and three times per day at the twentieth level. , one target. Part 5, 5e Mechanics Math, Average Weapon Damage per Round Average Weapon Damage per Round Here is the buzz word of this work. 18 max score. up vote 14 down vote favorite 1. Special, two-handed Broken Sword 5 sp 1d4 Piercing 1 lb. What you could do is create a magical weapon that does 1d12+1d4 and give it to him as a cool quest reward, but no blacksmith should be able to make a 2d8 weapon that a medium creature can use. It counts as an easy melee weapon with which you’re proficient. In addition, weapon attacks made with it deal an extra 2d8 radiant damage on a hit. 5 for damage, neither of which is out of line for d20 Modern or 5e. Hit: 9 (2d6 + 2) piercing damage in a melee or 5 (1d6 + 2) piercing damage at range. I suggest adding it after the damage type. The 5e Skeletons are re-animated bodies of humanoids and entirely decomposed. Booming Blade 5E Guide | Attributes, Pros, Cons, and Uses Booming Blade 5E Guide | Attributes, Pros, Cons, and Uses. When Sephiroth rolls a 1 or 2 on a damage die for an attack he makes with a melee weapon that he is wielding with two hands, he can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The unicorn magically regains 11 (2d8 + 2) hit points. LOMAR Soldier of Lomar: AC 17 (scale coat & shield) or AC 19 (bronze cuirass & shield) HP 32 PB +2 CR 1 ST +2 DE +1 CO +1 IN +0 WI +1 CH +0 Sk: Athletics +4 PP 11. Weapon Damage Statistics. When you reach 14th level, the extra damage increase to 2d8. 2d8+2X+4 versus. Each of these creatures takes 2d8 lightning damage on a failed save, or half as much damage on a successful one. This article is a stub. See Critical Hits for information. Guards and chiefs lasted a little bit longer. I suggest adding it after the damage type. (Since 5e starts players off a little weaker than I'd like, that's not killer for me. Melee Weapon Attack: +6 to hit, reach 5 ft. Attributes Of Minotaur Monster DnD 5E. You are stuck elsewhere. Bows, crossbows, and slings so crafted bestow the sonic energy upon their ammunition. 5E/PF but is completely relevant to 5E. In addition, weapon attacks made with it deal an extra 2d8 radiant damage on a hit. Additionally, the target begins to bleed profusely. Any attack is a critical hit on a natural 20 on the die. , one target. Melee Weapon Attack: +7 to hit, reach 5 ft. Melee Weapon Attack +5 to hit (reach 5 ft. The target must make a dc on a failed save, or half as much damage on a successful one If the. Combined with its strange, keening wail, this horrifying display is enough to paralyze prey and send formidable opponents running. Ethereal Step—As a bonus action, step through the Ethereal Plane by casting Etherealness without expending a spell slot once per short or long rest. D&D 5e features a lot of builds. (2d8 for critical hits). However they don't cover the range of military types that would be found in a feudal setting. Hit: 14 (2d8 + 6) piercing damage plus 3 (1d6) lightning damage. Manufactured by Israeli Military Industries, the Desert Eagle is the king of large-frame, heavy-caliber autoloaders. 2d8+2X+4 versus. Melee Weapon Attack: +7 to hit, reach 5 ft. With the new Elemental Evil Player's Companion released awhile ago, Goliaths were added to 5e. A Skeleton 5e is rarely worn more than the rotting remains of any clothing or shield that worn when killed. Hit: X (2d8 + 7) slashing damage or X (2d10 + 7) slashing damage if used with two hands. Spear: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. At Higher Levels. Orcs in 5E have 2d8+6 hit points, making them tougher off the bat, or maybe the 'mace' in this world. The unicorn magically regains 11 (2d8 + 2) hit points. Our Crit damage looks like: 10d8 (smite) + 2d8 (weapon) + 4 (stat) + 10 (SharpShooter) = 68 average damage. Travelers sometimes brings wealth and sometimes brings ruin. Sting: By this attack this monster can make a Melee Weapon Attack: +8 to hit, reach 10 ft. Weapons primarily deal damage, and some have additional special properties. Bite: Melee Weapon Attack: +5 to hit, reach 5 ft. 5e Siege Weapons Dmg 11/11/2019 So add Thrown Weapons into the 'Range Weapons as well DMG came out after the Players handbook so the Siege Weapons was not in the Players handbook, but has Weapon written into the Siege Weapons description We use the Weapon Master Feat to add Siege Weapons Ballista is a massive Crossbow. This value is the weapon's cost in gold pieces (gp) or silver pieces (sp). Let me know wha You could even be adventurous and say those 2d8 weapons instead do 3d4. Prerequisites. , one creature. Morningstar: Melee Weapon Attack: +4 to hit, reach 5 ft. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 15). Since Dungeons & Dragons ' Fifth Edition ruleset lends itself so well to different scenarios, I thought it was a bit of a layup. , fly 80 ft. Slashing Player's Handbook Cutlass 15 gp 1d4 1d6 19-20/x2 - 3 lb. This artificer spell helps to choose a manufactured metal object such as a metal weapon or medium metal armor which you can see within range. If it is Large or smaller, it is also grappled (Escape DC 17). The planetar's weapon attacks are magical. Melee Weapon Attack: +7 to hit, reach 5 ft. 5 and 1d8+4. A fighter could move from using dexterity based attacks to heavy strength based weapons as they age and level in game. If the weapon's wielder can't or won't let go of the weapon, the wielder is grappled while the weapon is stuck. 5 for damage, neither of which is out of line for d20 Modern or 5e, at least. This is purely a fan work. If you liked this article, please share it , and let me know in the comments what you would add or change. You imbue a weapon you touch with holy power. At 8th level, you gain the ability to infuse your weapon strikes with acid energy - a gift from your deity. In addition, any weapon attacks you make against the creature deal an extra 1d8 damage until the end of your next turn. However, the ammo capacity of a fusion cell loaded into the weapon is doubled (for instance, if the weapon can normally fire 30 rounds it can instead fire 60). SA: 2 Attacks per Attack action with melee weapon. Hit Dice: 1d12 per Soul Mage level Hit Points at 1st Level: 12 + Constitution modifier Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Soul Mage level after 1st Proficiencies. There aren't threat ranges in 5e, but if you wanted to import a keen weapon I would simply increase the threat range by 1. Melee Weapon Attack: +9 to hit, reach 5 ft. , one target. Greatswords break if you roll 6 in the first two dice (ordinarily, you roll 4d6 when you crit with a greatsword). Hit: 9 (2d6 + 2) piercing damage in a melee or 5 (1d6 + 2) piercing damage at range. Light Crossbow. A lot has been said about 5e's return to "traditional" D&D. instead of the +2d8 given from 2° level Charged Smite (this last one is also present in the legendary version of the weapon). Crazy Larry's Weapons Extravaganza! Here is a list of weapons found in use for the D&D 3.
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